AMCIS 2007
From Virtual Communities
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13th Americas Conference on Information Systems
August 9-12, 2007, Keystone, Colorado, USA
| Supported by Fachgruppe CSCW of Gesellschaft fuer Informatik |
[edit] Abstract
Virtual communities based on message boards, chat rooms, user groups and blogs have emerged as high activity domains on the Internet. Virtual communities are designed for a variety of purposes that could range from Communities of Interest, Communities of Relationship, Gaming Communities, and Communities of Transaction to Peer-to-Peer Communities or Mobile Communities. The significance of these communities is evident by the impact they have on information generation and transmission, and socialization. For example, today, blogs are quickly becoming a primary source of information in a variety of domains. The dynamic and interactive nature of these forums makes them very attractive for the users. An additional value offered by many of these communities is their ability to support socialization and offer an identity for the participants. While most virtual communities share these characteristics, it is also important to recognize that virtual communities are not homogeneous; they differ significantly based on the domain, purpose and benefits. For example, virtual investing-related communities are focused on offering an important forum for individual investors to discuss stock performance. Open source communities, on the other hand, are virtual communities that offer a platform for participants to collaborate and produce a product of value to the entire community. Within the field of information systems researchers are interested at studying interaction patterns, transaction processes, management aspects, business models, and design aspects of information systems and services for virtual communities. Community members interact via digital media and contribute value in the form of content, reviews, and recommendations. Related issues are trust, network effects, transaction costs and the design of services. Well-organized communities even expand their power across various channels and into the Offline world. Empirical and conceptual work will be welcome for this Mini-Track. Despite the increasing popularity of virtual communities, several questions relating to virtual communities remain largely unexplored.
[edit] Possible Topics
The mini-track will focus on:
- Social, political and economic impact of Virtual Communities
- Community models, platforms, services, and interactions, multi-channel communities
- Management and organizational behavior of communities
- Community-related business models
- Transaction-oriented Virtual Communities, Customer collaboration
- Peer-to-Peer or mobile services for Virtual Communities
- Case studies and empirical studies, best practices and lessons learned
- Motivation of participants in virtual communities
- Benefits of participation in virtual communities
- Competition among virtual communities
[edit] AMCIS 2007 Papers
- Managing Virtual Communities - A Case Study of a Viable System (Christoph Rosenkranz - University of Frankfurt, Christoph Feddersen)
- A Model of Identity Credibility in Virtual Communities: An Elaboration Likelihood Model Perspective (Jie Yu - National University of Singapore, Zhenhui Jiang - National University of Singapore, Hock Chuan Chan - National University of Singapore)
- Fun, Simple and Instructive: Towards a Design Theory for a Constructivist Gaming Learning Environment (Roberto A. Muñoz Rosario - New Jersey Institute of Technology, George Widmeyer - New Jersey Institute of Technology)
- How May E-Learning Groups Interact? (Chia-Ping Yu - Tamkang University, Feng-yang Kuo - National Sun Yat-sen University)
- Sharing of Knowledge in Public Knowledge Spaces: Influencing Factors (Tejaswini Herath - SUNY Buffalo, G. Lawrence Sanders)
- Online Communities for Customer Relationship Management on Financial Stock Markets - A Case Study from a Project at the Berlin Stock Exchange (Christoph Lattemann - Potsdam University, Stefan Stieglitz - Potsdam University)
- Facilitating Employee Creativity: What Can We Learn from Online Work Community? (Dejin Zhao - Penn State University, Mary Beth Rosson - Penn State University)
- A Facilitators’ Perspective on Successful Virtual Communities of Practice (Halbana Tarmizi - University of Nebraska at Omaha, Gert-Jan de Vreede - University of Nebraska at Omaha, Ilze Zigurs - University of Nebraska at Omaha)
- Interpersonal Relationship Needs of Virtual Community Participation: A FIRO Perspective (Honglei Li - University of Wales Swansea, Vincent S. Lai, The Chinese University of Hong Kong)
- Towards a Research Agenda for Virtual Communities (Achim Dannecker - Universität der Bundeswehr München, Jan Marco Leimeister - TUM - Technische Universität München, Prabhudev Konana - University of Texas at Austin, Balaji Rajagopalan - Oakland University)
- Understanding Self-Disclosure in Electronic Communities: An Exploratory Model of Privacy Risk Beliefs, Reciprocity, and Trust (Clay Posey - Louisiana Tech University, Selwyn Ellis - Louisiana Tech University)
- Creating Innovation Systems through Virtual Communities (Molly Wasko - Florida State University, Robin Teigland - Stockholm School of Economics, Brian Donnellan - National University of Ireland, Galway)

